Hi all.
It's been a while. I skipped last week's post since I didn't really have anything interesting to say. This week however, I felt I had to mention a few things.
So here we go..
Unintended has been progressing a bit. I've finally started the "Windy City". I posted this picture last week in twitter. It's an initial tilemap test and overall style sketchup.
I like the volumetric light and I feel like the clouds are also shaping up nicely. This week I continued to work on some of the buildings in the area. I played around with some different building perspectives for this level, but after some consultation I decided to go with simple high rising buildings.
Here's the current progress with them:
I will probably continue on these a little more to flesh out some stuff around it, but I still feel pretty happy with it.
My rib seems to be finally fully healed and so I'm back in the gym :) That's nice. Does eat some unintended time, but I think it will be worth it.
We've been working on some patches for the Lucius games. We released a Simplified chinese patch for Lucius 1 and saw a significant jump on the sales during the Halloween sale. The figures did quiet down after the sale but the percentage seems very high still. Definitely worth it and paid itself probably in the first day. So that's nice. We also released a patch for Lucius demake (Pc/Android). It has some improvements in the overall game and also the simplified Chinese. Let's see how that goes.
Ryan Clarke mentioned in his twitch video about the crazy numbers that (I think) PUBG brought in.
So this is what has been the talk lately:
So this is from the Steam hardware survey and it says that already 56% of the total steam users speak simplified Chinese. It's quite crazy. Anyway this means that probably all my games in the future will have Chinese on launch day. I will try to collect some more numbers for our results in and post about them, once I have at least a month or two of sales to draw from.
So. Can't think of anything else now, so maybe next time!
Later!
-Johannes
8 Nov 2017
11 Oct 2017
Let there be light.
Hi.
So. Still working on the misty forest. Adding some new elements to the whole light reflecting puzzles. I've added a darkened area to the map that you will have to illuminate. This darkened area is infested with wolves but luckily they will steer away from fire.
Hopefully that gives a clear enough idea of the situation. I'm liking the forest now a lot more. Maybe I'll add some rats until getting to the clouds.
Lucius Demake is out now for Android.
It's not really doing much sales yet, but we'll hope for the best around halloween.
It costs 2.99$
All the support would be appreciated :)
Our office move has not been the best ever experience. A lot of the construction were still underway when we got there with our truck. They are now saying that they will be ready in a month or so.
The roof is leaking :(
This is how it looked when we got there:
Well. That's about it for today.
Until next time.
-Johannes
So. Still working on the misty forest. Adding some new elements to the whole light reflecting puzzles. I've added a darkened area to the map that you will have to illuminate. This darkened area is infested with wolves but luckily they will steer away from fire.
Hopefully that gives a clear enough idea of the situation. I'm liking the forest now a lot more. Maybe I'll add some rats until getting to the clouds.
Lucius Demake is out now for Android.
It's not really doing much sales yet, but we'll hope for the best around halloween.
It costs 2.99$
All the support would be appreciated :)

Our office move has not been the best ever experience. A lot of the construction were still underway when we got there with our truck. They are now saying that they will be ready in a month or so.
The roof is leaking :(
This is how it looked when we got there:
Well. That's about it for today.
Until next time.
-Johannes
Labels:
lucius,
unintended
27 Sept 2017
Itsy bitsy spider..
Pheeew..
I've been so lazy lately. Never do sports. Had to take some x-rays and it turns out, I have a broken rib! I would love to say that this is the reason why I haven't been updating much, but it's not really the case. I've just been lazy. Next friday we are going to be moving our office to a new location. It's exciting. The office is slightly smaller, much cheaper, and probably much nicer. It's still being renovated. The old building is going be renovated too, so that's why we had to move. Anyway all good! We are cutting down some expenses and hopefully that will translate to some good stuff for Lucius III.
Speaking of Lucius. We are almost done with the Android version of Demake and will be soon releasing it. Maybe slightly before Halloween in hopes of Halloween featuring. It will be available in the Play store and the Amazon store. (hopefully).
Other big Lucius news: We also released Demake in the new Jump platform. It's a subscription based service that doesn't use any streaming. It has mostly small, but highly curated bunch of games.
I like it!
You can check it out here: https://playonjump.com/
It has a nice 14 day trial, so what's there to lose. Try it!
About Unintended...
I've been still working on the Misty Forest parts. Mainly I want to add another sort of boss type of fight. So I'm just adding some creatures and stuff before we get to the Windy City.
Here's an example of a spider I've been working on. It has been quite a challenge to get it working. So far I have no ideas how to add a puzzle to this. Perhaps it will be enough to just avoid it. I don't know yet. I'm hoping to eventually combine all the forest parts to one large combination of things.
So here's the spider:
I like it so far. Just needs some more stuff to really stand out. I figure I need quite a few of these more interesting parts to the game, so It's easier to market it.
Well.. That's about it for now.
I'll update some more in a week or two.
-Johannes
I've been so lazy lately. Never do sports. Had to take some x-rays and it turns out, I have a broken rib! I would love to say that this is the reason why I haven't been updating much, but it's not really the case. I've just been lazy. Next friday we are going to be moving our office to a new location. It's exciting. The office is slightly smaller, much cheaper, and probably much nicer. It's still being renovated. The old building is going be renovated too, so that's why we had to move. Anyway all good! We are cutting down some expenses and hopefully that will translate to some good stuff for Lucius III.
Speaking of Lucius. We are almost done with the Android version of Demake and will be soon releasing it. Maybe slightly before Halloween in hopes of Halloween featuring. It will be available in the Play store and the Amazon store. (hopefully).
Other big Lucius news: We also released Demake in the new Jump platform. It's a subscription based service that doesn't use any streaming. It has mostly small, but highly curated bunch of games.
I like it!
You can check it out here: https://playonjump.com/
It has a nice 14 day trial, so what's there to lose. Try it!
About Unintended...
I've been still working on the Misty Forest parts. Mainly I want to add another sort of boss type of fight. So I'm just adding some creatures and stuff before we get to the Windy City.
Here's an example of a spider I've been working on. It has been quite a challenge to get it working. So far I have no ideas how to add a puzzle to this. Perhaps it will be enough to just avoid it. I don't know yet. I'm hoping to eventually combine all the forest parts to one large combination of things.
So here's the spider:
I like it so far. Just needs some more stuff to really stand out. I figure I need quite a few of these more interesting parts to the game, so It's easier to market it.
Well.. That's about it for now.
I'll update some more in a week or two.
-Johannes
Labels:
jump,
lucius,
unintended
6 Sept 2017
The Misty Forest
Hello everyone.
Very busy weeks. Bunch of gamedev parties and stuff. I also started a new hobby, so I'm just going to give a quick update on the Unintended progress. It's some footage of the Misty Forest.
This is fairly empty still but I plan to add some more creatures once I have some time. The Misty Forest opens a path towards the Windy City and this is all behind an elaborate light reflection puzzle with several steps to it.
So.. As you can see, there's some spiders there already. I used the mud stick that I placed there just for the purposes of this video to close the spiderhole. Also you can see here the rotating mirrors that are in the woods. This is how you will be able to reflect the light around. What to do with that light then? You will have to play it yourself to find out.
Okay that's it for my quickie update.
Later!
-Johannes
Very busy weeks. Bunch of gamedev parties and stuff. I also started a new hobby, so I'm just going to give a quick update on the Unintended progress. It's some footage of the Misty Forest.
This is fairly empty still but I plan to add some more creatures once I have some time. The Misty Forest opens a path towards the Windy City and this is all behind an elaborate light reflection puzzle with several steps to it.
So.. As you can see, there's some spiders there already. I used the mud stick that I placed there just for the purposes of this video to close the spiderhole. Also you can see here the rotating mirrors that are in the woods. This is how you will be able to reflect the light around. What to do with that light then? You will have to play it yourself to find out.
Okay that's it for my quickie update.
Later!
-Johannes
Labels:
unintended
23 Aug 2017
Unintended Magma Kingdom
Hi,
So here is the first version of Magma Kingdom art. It's one of the last areas of the game, but you get to see it slightly before you actually have to go there.
I'm pretty happy with it. The fires are a part of an asset pack I bought a while back. They fit well here. It's got a pretty nice atmosphere. I'm writing this in Rome, so not too much happening here.
But next week I'll show you some more areas that I've been working on.
Until then..
-Johannes
So here is the first version of Magma Kingdom art. It's one of the last areas of the game, but you get to see it slightly before you actually have to go there.
I'm pretty happy with it. The fires are a part of an asset pack I bought a while back. They fit well here. It's got a pretty nice atmosphere. I'm writing this in Rome, so not too much happening here.
But next week I'll show you some more areas that I've been working on.
Until then..
-Johannes
9 Aug 2017
Unintended Inventory Iterations
Another take on the inventory. I still wasn't happy with the inventory I came up for the co-op. It was somehow too small and hard to make out. So I created another iteration. This time more in line with some of the other changes I've done lately. So this is the third iteration, so let's hope that the third time is the charm!
Here's a layout of the whole progress so far:
This new bubble is a bit limiting space wise but I feel like it should be enough. Anyway I think it's way better than the earlier versions now.
This also now worked pretty well with a second player. Next week I'm going to be traveling to Rome. So not work happening here. But I've been having a lot of progress in the upcoming areas Misty forest and Magma kingdom. I'll try to show them soon.
-Johannes
Here's a layout of the whole progress so far:
This new bubble is a bit limiting space wise but I feel like it should be enough. Anyway I think it's way better than the earlier versions now.
This also now worked pretty well with a second player. Next week I'm going to be traveling to Rome. So not work happening here. But I've been having a lot of progress in the upcoming areas Misty forest and Magma kingdom. I'll try to show them soon.
-Johannes
Labels:
unintended
26 Jul 2017
Birds and stuff.
Hi.
So what I've got here is a level where you need to get the eggs to a gate keeper, but when you pickup an egg, the vultures start to follow and attack you. Also there's some rocks flying around all the time.
I've also added a small river with a waterfall. I still need to work on the smoothness of crossing it, but other than that, I think it's a fun idea. A Little frogger game :)
So that's what's going on there.
As for other news. I had some family parties and stuff during the weekend. Saw grandmothers and everything. I've also developed a sudden interest on smart appliances and a smart home in general.
So I've been playing around with Cortana's voice commands and coding some stuff for it. Maybe eventually I'll have everything voice controlled.
-Later!
So I've got a small update.
Check it out here:
So what I've got here is a level where you need to get the eggs to a gate keeper, but when you pickup an egg, the vultures start to follow and attack you. Also there's some rocks flying around all the time.
I've also added a small river with a waterfall. I still need to work on the smoothness of crossing it, but other than that, I think it's a fun idea. A Little frogger game :)
So that's what's going on there.
As for other news. I had some family parties and stuff during the weekend. Saw grandmothers and everything. I've also developed a sudden interest on smart appliances and a smart home in general.
So I've been playing around with Cortana's voice commands and coding some stuff for it. Maybe eventually I'll have everything voice controlled.
-Later!
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