23 Apr 2017

Working on mud.

Two weeks went by. I think I'm finally "mostly" done with the mud city.  Since last update I've added several new houses with new puzzle in them. It's a quest for the four keys made from blocks.

I also added some health for the mud walkers. They are scattered around the town. I still need to work on few things with them, but overall they feel much better now.

There's a few of these keystones, you need to hunt around the town. Most are somehow hidden.

I also changed some of the mud castle floors due to some feedback that I got while people were testing it. I think It's pretty fun now. Still wondering if I should add health to the player or some sort of life system. I hesitate, for it might suddenly look too much like some of its peers and that would not be ideal. I'm not too keen on adding any hearts on the top or anything like that. Then again if it works, then it works.

I'll probably be still polishing some of these features around the mud buildings and adding some secret stuff here or there. So no... We did not get away from the mud yet, but we are close. New features should be right around the corner. Stick that can create land and some shopping mechanics. I've settled on the dynamite. Also adding a stamina or mana of some sort, would create more opportunities for the shop.

Lucius is also coming along nicely. Our statistics show that we are around 50% mark now on content though there's not much of actual gameplay yet. No real puzzles yet. But soon.. It's even got a secret web page already: http://Lucius3.com

But don't tell anyone I told you. ;)
There's also a possibility to add yourself to our mailing list.

Okays that's it for today. Thanks for reading.


10 Apr 2017

Some Unintended business.

Soo. I'm feeling good now about the mud king encounter.
Next I need to work on the mud city a bit. There's a lot of unfinished things there that need to be finished. So I'm currently working on them and getting them ready.

Here's the city. It's got some houses and I'm currently creating some puzzles inside so that the player can get access inside the castle. I have the main puzzle already laid out, but this also needs some smaller obstacles here or there.

It's good to also bring some of the features for re-iteration that I used elsewhere. Like the magnet..

I also created some new crates. I needed something that could give some random loot and fill the rooms a bit.

Once I'm ready with these I'm gonna clean up the mud city and bring the original town out from under the mud. Hopefully in a couple of weeks I'll have some shops and homes.  I've been also thinking about bombs like in Zelda. But I want them to be unique to the Unintended world. Not sure what that is going to be yet, but it would have to be something that can break a wall.

Well. That's it for now. See you later.

2 Apr 2017

The unintended break.

Hello again.
My break went a little bit long. I was suppose to take only a week off, but things and life kinda took their toll. Anyways I'm back again and hopefully will be staying on a schedule. I have been slacking off a bit on Unintended, but not entirely.
I've still been working on the Boss encounter of the Mud King and I think it might be pretty close to being ready. Maybe some polish and aftermath is still needed. I decided to record the whole encounter and show it for you. The video is considerably long this time. So some spoilers ahead, but hopefully you will forget those before the game is actually out.

Maybe the changes in the phases also need some transition music sometimes. I'm not sure. But I would like to move on soon from this encounter so that I won't get stuck doing this forever.

One other interesting thing was that Lucius was a part of Gamer Block M. It's interesting to watch those unboxing videos. Hopefully I'm getting one too. I'll be sure to take a picture of the box and put it here.

Maybe next week?
Who knows. Bye!