9 Oct 2016

The Unintended, Mafia III, Lucius and Soundtracks

Hello Folks,
Another busy week. I've been doing quite a few extra hours at the office and Lucius stuff is coming along nicely. We are currently working on Lucius III, but haven't really given any official announcement yet. The script is fully done and most of our design is fully done. It's gonna be tight money wise to make it all happen, but we will try our best. I really like where the story is going and how it's all going to end. Lucius III is going to concentrate much more on the story and hopefully we will be able to give some real depth to the characters this time.




Mafia III was just released on Steam and it looks like it's getting raped with reviews. Currently it's
Mixed (55%) with 5,713 reviews. It's interesting that it's currently lower than Lucius II. After reading the reviews and watching some of the YouTube videos, I feel like it kinda tried to do something similar to Lucius II with a sort of similar result. I know they are not really comparable but it's interesting to see them battling with similar issues.  Basically I think they tried to add more freedom after making  a game that had a focus on the story. I guess they ended up with a lot less stable product with more bugs and also the story seems to have suffered a bit.  Frame rate locked to 30 and major crash issues seem to be the bulk of the problem. I felt like there were going to be some issues with the game when I was looking at the videos near the launch. Steam can be a rough place sometimes. On the other hand I'm glad to see Quantum break doing well on Steam. Congratulations to Remedy, our fellow Finnish colleagues.

There are certainly lessons here we need to also remember when releasing Lucius III.

I've been also working on some more  puzzles for Unintended. I created a complicated tunnel network where you need to solve different types of puzzles to get through. It ended up being pretty complicated overall thing. I had to create system for myself to keep track of all the entrances and exits. Here's a picture of a desert with some tunnel caves.


This is something what most of these caves have inside:



So.. that's something I guess. I would like to be able to use more time for this, but I need to prioritize Lucius overall and it's currently taking quite a big chunk of my time.

That brings me to my last point. We had some emails and messages about the Demake soundtrack and it's availability online. So I decided to release it on some of the major online music distributors.

Here's a spotify and itunes link:
https://open.spotify.com/album/5FySxFUSuCBIJ0YDeCHr2j
https://itunes.apple.com/us/album/lucius-demake/id1161260852

It should be also available soon in Amazon, Deezer, Google and Tidal.
We are also looking into getting the soundtracks available in Steam. Not sure if people use those, but it doesn't hurt to offer it there too.



It's October and Halloween is coming. The Lucius games are going to be on many sales during the upcoming month and the first one is starting tomorrow on Steam. Hopefully they do well, so we can put more resources on the sequel.

That's enough rambling for one post.
See you in a week or so.

Cheers!
-Johannes


5 comments:

  1. Will Lucius III be like 2, where it's like a sandbox game, or the first, where everyone dies in a specific way?

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  2. We are leaning more towards the first game. We are creating distinct cutscenes for each death, but we are planning to do more than one way to kill each person.

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  3. Can't wait to challenge those maps :D And thank you for considering making the soundtracks available on Steam, will definitely buy them once they're up ^^
    Also, you mentioned "...how it's all going to end." Does that mean Lucius III will be the final Lucius game?

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    Replies
    1. It could very well be that this will be the last Lucius game.

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    2. Lucius is like a child to you and your team. It's sad, but at least there will be an ending to his journey :') His legend shall live forever

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