Hi!
So, what has been happening? A lot I would say. Almost time for my summer vacation. That means a lot more work on Unintended. Hopefully I will be on the end-stretch after this vacation.
I've been working on the ridge a bit more. A lot of obstacles and enemies. To tell you the truth, Lucius has been taking a lot of my attention lately. But it's fine. That needs to be a priority anyway.
Here at home, I've been looking into re-doing the conversations. Since they also need to work somehow in the same screen multiplayer. So here's how
This system would mean that I loose the portraits and the titles from the earlier system. But I think it's for the best. Have to still figure out some placing issues though. Hopefully this will work okay in the end. I would have some more stuff to show you from this map, but I think I'm gonna save that until next week.
ps. I have my rant about PayPal over there as a draft, but once I got the problems finally figured out, my anger kinda went away. We shall see. If I get bored I'll finish writing it and publish it.
Anyways. Until next week.
19 Jul 2017
12 Jul 2017
The Rimestone Ridge
The Rimestone Ridge
After the mud city, after some caves and a mohara desert, it's time to move on, through the eternal pit and the bats of eternal flame. The only way to your next destination is through The Rimestone Ridge. It is a dangerous place that only the most agile heros may cross. Through the never ending rocks and vultures one can survive only to find a gatekeeper, tollman, assigned by the emperor. It is the Ridge Binhan, who stands in your way then.
Here is the first part of the area. Some falling rocks and stuff.
I'm thinking of changing some things still. Maybe change the ground where the rocks hit to different color, so you would have more an idea of where to go here.
I think I will also create some new music for this one. Maybe I can have a more height feeling to it. I have some new characters also planned for this area and some new type of puzzles. Did someone say frogger? We shall see.
-Johannes
After the mud city, after some caves and a mohara desert, it's time to move on, through the eternal pit and the bats of eternal flame. The only way to your next destination is through The Rimestone Ridge. It is a dangerous place that only the most agile heros may cross. Through the never ending rocks and vultures one can survive only to find a gatekeeper, tollman, assigned by the emperor. It is the Ridge Binhan, who stands in your way then.
Here is the first part of the area. Some falling rocks and stuff.
I'm thinking of changing some things still. Maybe change the ground where the rocks hit to different color, so you would have more an idea of where to go here.
I think I will also create some new music for this one. Maybe I can have a more height feeling to it. I have some new characters also planned for this area and some new type of puzzles. Did someone say frogger? We shall see.
-Johannes
4 Jul 2017
Unintended sandman
Hello Hello!
They have a pretty funny sounds. I should make video rather than a GIF. We'll maybe in couple of weeks I'll compile a video of these last few posts so that you can hear it with sounds and music.
Getting some stuff done. Let's get straight to it.
Today I'm gonna show you the sand monsters.
They are not very dangerous. They do kill you but they rarely hit you.
They are also pretty hard to time and kill, but they do have a higher drop rate for rewards.
They have a pretty funny sounds. I should make video rather than a GIF. We'll maybe in couple of weeks I'll compile a video of these last few posts so that you can hear it with sounds and music.
This desert is kind of a crossroads type of area where you get to return at least couple of times.
It's got currently over 7 caves and 2 other entrances. I'm still hoping to add some more.
Next I think I'm gonna show you guys the ridge. It's got some new art and new type of enemies. More of running than relaxed puzzles. I like it. It's missing a music though, so I need to do that soon.
In other news:
I've been struggling with PayPal a lot lately. They have been a real pain in the ass. I think I'm going to write a rant of some kind about the whole experience once it's resolved. It's very hard to understand how companies like this can even exist.
Well. Laters!
-Johannes
29 Jun 2017
Midsummer and unintended break.
Hi.
I'm back. I went to VehniƤ for a few days. It was around 3 hour train ride. Some friends, beer, lake, sauna and etc. Basic Finnish things. It was pretty fun. So what has happened in the game?
Bunch of things. You finally get to cross the eternal pit and meet some bats again.
There's two options on the bats. Just dodge and avoid them or there's also a way to get them to leave you alone. Like so.
I've also created some new "sand monsters" for the desert area and started working on the ridge. I will show you guys some more next week.
In other news:
Steam summer sale has begun and all our games are on sale again. Seems to be generating some income. I've bought several games already from the sale.
Let's see when I have time to test them out properly. Actually I already played some Hidden folks and it was pretty cool.
Okay that's it for now. Later!
I'm back. I went to VehniƤ for a few days. It was around 3 hour train ride. Some friends, beer, lake, sauna and etc. Basic Finnish things. It was pretty fun. So what has happened in the game?
Bunch of things. You finally get to cross the eternal pit and meet some bats again.
There's two options on the bats. Just dodge and avoid them or there's also a way to get them to leave you alone. Like so.
I've also created some new "sand monsters" for the desert area and started working on the ridge. I will show you guys some more next week.
In other news:
Steam summer sale has begun and all our games are on sale again. Seems to be generating some income. I've bought several games already from the sale.
Let's see when I have time to test them out properly. Actually I already played some Hidden folks and it was pretty cool.
Okay that's it for now. Later!
Labels:
lucius,
steam,
unintended
18 Jun 2017
Unintended continues.
Hello,
I've now kept a tighter schedule and it's definitely been much more productive. Helps me to keep track of everything.
Here's one thing I did lately:
The villager is lost and you need to take him home. It's fairly simple. I've tried to fill the town with these sort of easy problems that reward a lot, so you will have some gold for the shop. There's some hidden gold stashes here or there.
I also changed the conversation system a bit to allow several sentences for one conversation and the text now appears one letter at a time. I still need to think about the co-op and how the conversations work there. It's a bit intrusive for other players, so I might make it a bit smaller. We shall see.
Have to test it out first.
So that's what's happening. Midsummer's Eve is coming next week and we will take a trip to the countryside, as is tradition here in Finland. It remains to be seen if I have time to post anything, until after that.
I've now kept a tighter schedule and it's definitely been much more productive. Helps me to keep track of everything.
Here's one thing I did lately:
The villager is lost and you need to take him home. It's fairly simple. I've tried to fill the town with these sort of easy problems that reward a lot, so you will have some gold for the shop. There's some hidden gold stashes here or there.
I also changed the conversation system a bit to allow several sentences for one conversation and the text now appears one letter at a time. I still need to think about the co-op and how the conversations work there. It's a bit intrusive for other players, so I might make it a bit smaller. We shall see.
Have to test it out first.
So that's what's happening. Midsummer's Eve is coming next week and we will take a trip to the countryside, as is tradition here in Finland. It remains to be seen if I have time to post anything, until after that.
12 Jun 2017
The Unintended Schedule
Ciao!
I've been looking over the Unintended project now with some producer glasses a bit, and started to map out the whole project and the workload for completing it. It's very hard to determine a clear and precise tasklist for the game, since I only have a very loose outline written out for the game, but I feel like I'm not gonna be able to really finish it otherwise, so I actually scheduled all the work evenings for myself and created a sort of a tasklist that I felt like would be required for completing all the playable content in the game. I basically decided to create myself deadlines for each task so I won't stay too long fiddling out with nonsense.
Here's a quick snapshot of the sheet I made:
I scheduled four evenings a week for this project and used that to calculate how long would it take to finish it. So the current content-ready-status would be around January 2017. This is not really ideal, but I can live with that. It would mean that it would come out just slightly before Lucius, depending on the polish stage. If by some miracle I manage to fill these tasks out all in half the time I scheduled for them, then I can be ready with the content by October. So let's aim for that. I can then start to polish and test everything once I have a clear ending to the game and everything in between.
So! No more slacking off! We need to get some results out there!
In some other news.
I just found out about a game called: Crypt of the Necromancer, and I have to say I'm very inspired. Love the music in it. Danny Baranowsky is a genius. It's all just very cool. Great work there!
I've been looking over the Unintended project now with some producer glasses a bit, and started to map out the whole project and the workload for completing it. It's very hard to determine a clear and precise tasklist for the game, since I only have a very loose outline written out for the game, but I feel like I'm not gonna be able to really finish it otherwise, so I actually scheduled all the work evenings for myself and created a sort of a tasklist that I felt like would be required for completing all the playable content in the game. I basically decided to create myself deadlines for each task so I won't stay too long fiddling out with nonsense.
Here's a quick snapshot of the sheet I made:
I scheduled four evenings a week for this project and used that to calculate how long would it take to finish it. So the current content-ready-status would be around January 2017. This is not really ideal, but I can live with that. It would mean that it would come out just slightly before Lucius, depending on the polish stage. If by some miracle I manage to fill these tasks out all in half the time I scheduled for them, then I can be ready with the content by October. So let's aim for that. I can then start to polish and test everything once I have a clear ending to the game and everything in between.
So! No more slacking off! We need to get some results out there!
In some other news.
I just found out about a game called: Crypt of the Necromancer, and I have to say I'm very inspired. Love the music in it. Danny Baranowsky is a genius. It's all just very cool. Great work there!
Labels:
music,
producing,
unintended
3 Jun 2017
The Mud Stick. What is it?
Hello Fellow Human Beings!
So I'm back in the Unintended business. Leaving the Mud City behind soon. I had this problem of the mud stick. What is it exactly? I have had the idea of it for a long time now. Now it finally works.
Here's the Stick in action.
So with the stick you will be able to create some new routes. I also started to work on the web pages for the game, mainly thinking about the possible greenlight situation, but as it seems Steam actually had some news for me and they kinda affect the situation a lot.
So if you haven't already heard, then check this out:
http://store.steampowered.com/news/?feed=steam_blog
They pretty much say that the price of "Steam Direct" will be 100$ and it's even recoupable. So that means, it will be very cheap and greenlight now probably does not make that much sense.
It's a pretty crazy decision. I feel like the price should have been a lot more. I don't think this will fix any of the current Steam store problems. There will be a ton more of fake games coming in and this was suppose to start fixing that problem. So I guess they like the idea of being similar to the mobile stores.
Anyway, here are the Unintended webpages now: http://theunintendedgame.com
The videos and the gifs are kind of placeholders for now, until I get some proper stuff there.
If you have any ideas or comments about the pages, please let me know. I take criticism well, so don't worry about offending me :)
In other news:
I went and saw the Wonder Woman movie. I liked it, but I was still a little disappointed. There were couple of obvious bad choices here or there. It was one of the better DC movies out there, probably right behind the Batman trilogy. Love Zimmer in soundtrack. Actually just watched him performing live couple of weeks ago. But still. I'll give it 7/10.
Couple of tweaks would have done it for me.
So that's about it for today.
Hope you are having a great summer.
-Johannes
So I'm back in the Unintended business. Leaving the Mud City behind soon. I had this problem of the mud stick. What is it exactly? I have had the idea of it for a long time now. Now it finally works.
Here's the Stick in action.
So with the stick you will be able to create some new routes. I also started to work on the web pages for the game, mainly thinking about the possible greenlight situation, but as it seems Steam actually had some news for me and they kinda affect the situation a lot.
So if you haven't already heard, then check this out:
http://store.steampowered.com/news/?feed=steam_blog
They pretty much say that the price of "Steam Direct" will be 100$ and it's even recoupable. So that means, it will be very cheap and greenlight now probably does not make that much sense.
It's a pretty crazy decision. I feel like the price should have been a lot more. I don't think this will fix any of the current Steam store problems. There will be a ton more of fake games coming in and this was suppose to start fixing that problem. So I guess they like the idea of being similar to the mobile stores.
Anyway, here are the Unintended webpages now: http://theunintendedgame.com
The videos and the gifs are kind of placeholders for now, until I get some proper stuff there.
If you have any ideas or comments about the pages, please let me know. I take criticism well, so don't worry about offending me :)
In other news:
I went and saw the Wonder Woman movie. I liked it, but I was still a little disappointed. There were couple of obvious bad choices here or there. It was one of the better DC movies out there, probably right behind the Batman trilogy. Love Zimmer in soundtrack. Actually just watched him performing live couple of weeks ago. But still. I'll give it 7/10.
Couple of tweaks would have done it for me.
So that's about it for today.
Hope you are having a great summer.
-Johannes
Labels:
movies,
steam,
unintended
Subscribe to:
Posts (Atom)