29 Jun 2017

Midsummer and unintended break.

Hi.
I'm back. I went to VehniƤ for a few days. It was around 3 hour train ride. Some friends, beer, lake, sauna and etc. Basic Finnish things. It was pretty fun. So what has happened in the game?

Bunch of things. You finally get to cross the eternal pit and meet some bats again.



There's two options on the bats. Just dodge and avoid them or there's also a way to get them to leave you alone. Like so.


I've also created some new "sand monsters" for the desert area and started working on the ridge. I will show you guys some more next week.

In other news:
Steam summer sale has begun and all our games are on sale again. Seems to be generating some income. I've bought several games already from the sale.



Let's see when I have time to test them out properly. Actually I already played some Hidden folks and it was pretty cool.

Okay that's it for now. Later!

18 Jun 2017

Unintended continues.

Hello,
I've now kept a tighter schedule and it's definitely been much more productive. Helps me to keep track of everything.
Here's one thing I did lately:


The villager is lost and you need to take him home. It's fairly simple.  I've tried to fill the town with these sort of easy problems that reward a lot, so you will have some gold for the shop. There's some hidden gold stashes here or there.
I also changed the conversation system a bit to allow several sentences for one conversation and the text now appears one letter at a time.  I still need to think about the co-op and how the conversations work there. It's a bit intrusive for other players, so I might make it a bit smaller. We shall see.
Have to test it out first.

So that's what's happening. Midsummer's Eve is coming next week and we will take a trip to the countryside, as is tradition here in Finland. It remains to be seen if I have time to post anything, until after that.







12 Jun 2017

The Unintended Schedule

Ciao!

I've been looking over the Unintended project now with some producer glasses a bit, and started to map out the whole project and the workload for completing it. It's very hard to determine a clear and precise tasklist for the game, since I only have a very loose outline written out for the game, but I feel like I'm not gonna be able to really finish it otherwise, so I actually scheduled all the work evenings for myself and created a sort of a tasklist that I felt like would be required for completing all the playable content in the game. I basically decided to create myself deadlines for each task so I won't stay too long fiddling out with nonsense.

Here's a quick snapshot of the sheet I made:


I scheduled four evenings a week for this project and used that to calculate how long would it take to finish it. So the current content-ready-status would be around January 2017. This is not really ideal, but I can live with that. It would mean that it would come out just slightly before Lucius, depending on the polish stage. If by some miracle I manage to fill these tasks out all in half the time I scheduled for them, then I can be ready with the content by October. So let's aim for that. I can then start to polish and test everything once I have a clear ending to the game and everything in between.

So! No more slacking off! We need to get some results out there!

In some other news.
I just found out about a game called: Crypt of the Necromancer, and I have to say I'm very inspired. Love the music in it. Danny Baranowsky is a genius. It's all just very cool. Great work there!






3 Jun 2017

The Mud Stick. What is it?

Hello Fellow Human Beings!

So I'm back in the Unintended business. Leaving the Mud City behind soon. I had this problem of the mud stick. What is it exactly? I have had the idea of it for a long time now. Now it finally works.
Here's the Stick in action.


So with the stick you will be able to create some new routes. I also started to work on the web pages for the game, mainly thinking about the possible greenlight situation, but as it seems Steam actually had some news for me and they kinda affect the situation a lot.

So if you haven't already heard, then check this out:
http://store.steampowered.com/news/?feed=steam_blog

They pretty much say that the price of "Steam Direct" will be 100$ and it's even recoupable. So that means, it will be very cheap and greenlight now probably does not make that much sense.
It's a pretty crazy decision. I feel like the price should have been a lot more. I don't think this will fix any of the current Steam store problems. There will be a ton more of fake games coming in and this was suppose to start fixing that problem. So I guess they like the idea of being similar to the mobile stores.

Anyway, here are the Unintended webpages now: http://theunintendedgame.com 
The videos and the gifs are kind of placeholders for now, until I get some proper stuff there.
If you have any ideas or comments about the pages, please let me know. I take criticism well, so don't worry about offending me :)

In other news:
I went and saw the Wonder Woman movie. I liked it, but I was still a little disappointed. There were couple of obvious bad choices here or there. It was one of the better DC movies out there, probably right behind the Batman trilogy. Love Zimmer in soundtrack. Actually just watched him performing live couple of weeks ago. But still. I'll give it 7/10.
Couple of tweaks would have done it for me.

So that's about it for today.
Hope you are having a great summer.
-Johannes