2 Dec 2016

Small Unintended updates.

So I've been pretty busy. I finished the bossfight and continued the cave puzzles forward.
Here's an example of what's to come:

It's pretty obvious what to do here. (I hope)
These are called the "mud caves" so I'm trying to bring more and more of the mud thing to the forefront.

The puzzles continue with a similar fashion and they continue to get more challenging hopefully.

I've also added some currency finally to the game. From breaking some rocks you get these gold nuggets. The Mud City would be the first place to use them in.

I also ended up redoing some of the graphics from the movable tiles so that they are correctly in perspective. Also after some feedback of a tester I decided that the tiles need a pulling possibility.
So I had to also make an animation for this.

Now you need to target first the object and start pulling/pushing by pressing a button.

Well that's about it for now.
I'll try to keep friday's my posting day from now on.

1 comment:

  1. Pulling is added, yeah! Think of all the new possibilities~
    All right Friday's the happy day, thank you for mentioning it :D