Showing posts with label producing. Show all posts
Showing posts with label producing. Show all posts

12 Jun 2017

The Unintended Schedule

Ciao!

I've been looking over the Unintended project now with some producer glasses a bit, and started to map out the whole project and the workload for completing it. It's very hard to determine a clear and precise tasklist for the game, since I only have a very loose outline written out for the game, but I feel like I'm not gonna be able to really finish it otherwise, so I actually scheduled all the work evenings for myself and created a sort of a tasklist that I felt like would be required for completing all the playable content in the game. I basically decided to create myself deadlines for each task so I won't stay too long fiddling out with nonsense.

Here's a quick snapshot of the sheet I made:


I scheduled four evenings a week for this project and used that to calculate how long would it take to finish it. So the current content-ready-status would be around January 2017. This is not really ideal, but I can live with that. It would mean that it would come out just slightly before Lucius, depending on the polish stage. If by some miracle I manage to fill these tasks out all in half the time I scheduled for them, then I can be ready with the content by October. So let's aim for that. I can then start to polish and test everything once I have a clear ending to the game and everything in between.

So! No more slacking off! We need to get some results out there!

In some other news.
I just found out about a game called: Crypt of the Necromancer, and I have to say I'm very inspired. Love the music in it. Danny Baranowsky is a genius. It's all just very cool. Great work there!