5 Mar 2017

Another Unintended Boss

Hi,

It's been almost two weeks since last update. Sorry about that. Progress has been painfully slow, but I finally do have a sort of an idea of the mud king encounter. It's a boss fight and I've spent quite bit on thinking about this one. Finally I have a clear idea what's it going to be.

Here's a video:
So what happens here is that the monster will jump every 20 seconds and the player will fly in the air because of that. Now once in air the player can fly around and he must try to stay with the mud flying with him, so he can land safely. He should then proceed to break some pipes where they are vulnerable and some of these spots might require the flight again.
Once the pipes have been broken the king is vulnerable and the hero can actually dispose of him.

I still need to create a beginning to this and an ending for the encounter. Destroying the king would give the player a new item and also would change the mud city into a totally new area. I needed to create a song for this and I wanted it to fit the 20 second loop. I feel like it does the job of a boss encounter music and is pretty well in sync with the encounter. I also created some new songs for Lucius too while I was at it. They were pretty simplistic piano things.

Well. That's about it.
Until next week maybe?

Cheers
Johannes

5 comments:

  1. I'm getting super excited for both this and Lucius! Are you working on this one by yourself, since I'm aware there are likely many people helping Lucius's development?

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    1. Yes this is a solo project on the side.

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    2. It looks amazing!

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  2. Ooooohh that's really creative! Love your idea of flying and landing with the mud! :D The music fits well too ^^
    Ahh, whenever you mentioned Lucius I always let out a squee... Can you maybe post a little something from Lucius III in your next blog please? Anything simple as a picture of a chair, a tree or a piece of newspaper is enough to make me fly~

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